The Back to the Shroud update introduced a number of difficulty- and gameplay settings that can be configured for the dedicated server via the enshrouded_server.json - file.
Note: when no enshrouded_server.json config file is found, then a fresh file is created with the start of the enshrouded_server exe.
The difficulty preset:
"gameSettingsPreset":
The options are:
"Default” - The “Default” difficulty setting configures all values to default. It is the direct continuation of how Enshrouded was configured up until update 0.7.3.0 and is the recommended setting for first-time players.
“Relaxed” - The “Relaxed” preset reduces the amount of enemies and provides players with more resources and loot. This mode targets players who are most interested in base-building and light-hearted adventuring.
“Hard” - The “Hard” preset increases the amount of enemies and makes them more aggressive to give players a tougher combat experience.
“Survival” - The “Survival” preset is for those who seek some punishment with additional survival mechanics on top of more aggressive enemies.
“Custom” - When “Custom” is selected, a long list of individual settings can be tweaked.
Individual Settings & Default values
The following options can be modified in the enshrouded_server.json - file, under the "gameSettings" section.
Player Health
"playerHealthFactor": 1,
Scales the max health for players by a factor. Ingame, the factor is represented by a percentage.
Min value: 0.25
Max value: 4
Player Mana
"playerManaFactor": 1,
Scales the max mana for players by a factor. Ingame, the factor is represented by a percentage.
Min value: 0.25
Max value: 4
Player Stamina
"playerStaminaFactor": 1,
Scales the max stamina for players by a factor. Ingame, the factor is represented by a percentage.
Min value: 0.25
Max value: 4
Weapon Durability
"enableDurability": true,
If this setting is set to “false”, weapons don't break anymore.
Options: true / false
Hunger and Starvation
"enableStarvingDebuff": false,
Enables hunger and starvation. During starvation, the player loses health periodically until death if no food or drink is consumed.
Options: true / false
Food Buff Duration
"foodBuffDurationFactor": 1,
Scales food buff durations. Ingame, the factor is represented by a percentage.
Min value: 0.5
Max value: 2
Hungry State Duration
"fromHungerToStarving": 600000000000,
This setting controls the length of the hungry state before the starving sets in. The unit in this setting is nanoseconds. Ingame the time is displayed in minutes.
Min value: 5 minutes
Max value: 20 minutes
Shroud time duration modifier
"shroudTimeFactor": 1,
Scales how long player characters can remain within the Shroud. Ingame, the factor is represented by a percentage.
Min value: 0.5
Max value: 2
Enemy Amount
"randomSpawnerAmount": "Normal"
This setting controls the amount of enemies in the world.
Options: Few / Normal / Many / Extreme
Mining Effectiveness
"miningDamageFactor": 1,
This scales the mining damage. A higher mining damage leads to increased terraforming and more yield of resources per hit. Ingame, the factor is represented by a percentage.
Min value: 0.5
Max value: 2
Plant Growth Speed
"plantGrowthSpeedFactor": 1,
Scales the value of the plant growth speed. Ingame, the factor is represented by a percentage.
Min value: 0.25
Max value: 2
Resources Gain Modifier
"resourceDropStackAmountFactor": 1,
Scales the amount of materials per loot stack in chests, defeated enemies etc. Ingame, the factor is represented by a percentage.
Min value: 0.25
Max value: 2
Workstation Effectiveness
"factoryProductionSpeedFactor": 1,
Scales the length of production times for workshop items. Ingame, the factor is represented by a percentage.
Min value: 0.25
Max value: 2
Weapon Recycling Yield Modifier
"perkUpgradeRecyclingFactor": 0.100000,
Scales the amount of Runes that are returned to you when salvaging upgraded weapons. Ingame, the factor is represented by a percentage.
Min value: 0
Max value: 1
Weapon Upgrading Costs
"perkCostFactor": 1,
Scales the amount of Runes required for upgrading weapons. Ingame, the factor is represented by a percentage.
Min value: 0.25
Max value: 2
Combat Experience Modifier
"experienceCombatFactor": 1,
Scales the amount of XP received through combat. Ingame, the factor is represented by a percentage.
Min value: 0.25
Max value: 2
Mining Experience Modifier
"experienceMiningFactor": 1,
Scales the amount of XP received by mining resources. Ingame, the factor is represented by a percentage.
Min value: 0
Max value: 2
Exploration Experience Modifier
"experienceExplorationQuestsFactor": 1,
Scales the amount of XP received by exploring and completing quests. Ingame, the factor is represented by a percentage.
Min value: 0.25
Max value: 2
Modifier for simultaneous Enemy Attacks
"aggroPoolAmount": "Normal",
This setting controls how many enemies are allowed to attack at the same time. Ingame, the factor is represented by a percentage.
Options: Few / Normal / Many / Extreme
Enemy Damage
"enemyDamageFactor": 1,
Scales all enemy damage by this value - except for bosses. Ingame, the factor is represented by a percentage.
Min value: 0.25
Max value: 5
Enemy Health
"enemyHealthFactor": 1,
Scales all enemy health by this value - except for bosses. Ingame, the factor is represented by a percentage.
Min value: 0.25
Max value: 4
Enemy Stun Modifier
"enemyStaminaFactor": 1,
Scales all enemy stamina by this value. It will take longer to stun enemies with a higher enemy stamina. This excludes bosses. Ingame, the factor is represented by a percentage.
Min value: 0.5
Max value: 2
Enemy Perception Modifier
"enemyPerceptionRangeFactor": 1,
Scales how far enemies can see and hear the player. This excludes bosses. Ingame, the factor is represented by a percentage.
Min value: 0.5
Max value: 2
Boss Damage Modifier
"bossDamageFactor": 1,
This setting scales the damage of boss attacks. Ingame, the factor is represented by a percentage.
Min value: 0.2
Max value: 5
Boss Health Modifier
"bossHealthFactor": 1,
Scales all health of bosses by this value. Ingame, the factor is represented by a percentage.
Min value: 0.2
Max value: 5
Enemy Attacks Modifier
"threatBonus": 1,
Scales the frequency of enemy attacks. This excludes bosses. Ingame, the factor is represented by a percentage.
Min value: 0.25
Max value: 4
Pacified Enemies
"pacifyAllEnemies": false,
If turned on, enemies won't attack the players until they are attacked. This excludes bosses.
Options: true / false
Daytime
"dayTimeDuration": 1800000000000,
Scales the length of daytime. A smaller value equals shorter daytime. The unit is nanoseconds. Ingame, the time is displayed in minutes.
Min value: 2 minutes
Max value: 60 minutes
Nighttime
"nightTimeDuration": 720000000000,
Scales the length of daytime. A smaller value equals a shorter nighttime. The unit is nanoseconds. Ingame, the time is displayed in minutes.
Min value: 2 minutes
Max value: 60 minutes
Tombstone Mode
"tombstoneMode": "AddBackpackMaterials",
The players can either keep or lose all items from their backpack when dying. In the default setting, they only lose materials. Lost items are stored in a tombstone and can be recovered there.
Options: AddBackpackMaterials / Everything / NoTombstone